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PS3- Dead Space 2: Limited Edition
The player controls Isaac Clarke from a third-person perspective, looking over the character's right shoulder. As in the previous game, the game uses the Resource Integration Gear (RIG) suit, an in-world heads-up display (HUD) system that uses holograms projected from Isaac's suit and weapons to show information such as messages and ammunition count. In vacuum areas, a timer appears on Isaac's right shoulder, counting how much oxygen his suit has before he suffocates. The RIG also uses gauges on Isaac's back to display his health and stasis module levels. If Isaac's health or air reaches zero, or if the player fails to survive a quick-time event, Isaac will die, forcing the player to restart from the last checkpoint.
The player can upgrade their weapons and armor at work benches, using power nodes. There are also automated stores, where the player can buy and sell various items, and gain new weapons and suits through acquiring schematics found throughout the Sprawl.
Much like in the first game, Isaac must fight the Necromorphs, organisms that mutate and take control of human corpses. To take down Necromorphs, the player must use "strategic dismemberment": in other words, slicing off limbs or sections of the Necromorphs' bodies.
Dead Space 2's main campaign offers five difficulty levels (listed in order of difficulty): Casual, Normal, Survivalist, Zealot and Hard Core.
Multiplayer in Dead Space 2, also known as Outbreak mode, pits two four-player teams of human Sprawl Security forces and the Necromorphs against each other in different locations and scenarios. The Humans complete various mission objectives before time runs out,
The Necromorphs simply prevent the Humans from completing said objectives.