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XB360- The Bureau: XCOM Declassified
The Bureau: XCOM Declassified is a tactical shooter played from a third-person perspective. In the game, the player assumes control of Agent William Carter, a field agent who has to defend the US from a hostile extraterrestrial force known as the Outsiders. The Bureau's headquarters serves as the game's hub space where Carter can interact with other people of interest.
Players also recruit agents in the headquarters and choose one of four different classes for them—commando, engineer, recon, and support. Each class has different abilities and weapons.
To combat the alien enemies, the player uses human and alien firearms, ranging from pistols and grenades to scatter laser and laser rifle.In order to flank enemies and avoid being shot by them, players can hide behind and switch between cover.
Carter and his squad members gain experience points by completing missions and secondary tasks. The experience points allow the player character and their squad members to level up and gain new abilities.
The game is set in late 1962 at the height of the Cold War between the United States and Soviet Union. Prior to the events of the game, US President John F. Kennedy authorized the creation of the Bureau of Strategic Emergency Command, which was intended to coordinate US military forces in the event of a Soviet invasion of the US. A top-secret underground command bunker was constructed to house the bureau and military and civilian personnel were secretly contacted and told to report there in the event of an invasion. The bureau's director, Myron Faulke, had another vision for his organization: a bulwark against attacks from the Outsiders, hostile extraterrestrial forces whom he believed had been operating on Earth for the past six months and had some connection to the recently discovered super-element elerium. As the game begins, Central Intelligence Agency special agent William Carter is tasked with delivering an important package to Faulke at the Bureau's research labs at Groom Range.